Estimated total population: 1,292,308
Estimated military size (absolute maximum strength): 84,000
Typical appearance and social/cultural traits:
The Kanari have light brown hair and rusty, red/brown eyes. Kanar is the oldest civilization and culture in Pentia, as all of the Pentian races originally came from the deserts.
Although there are unique cultural differences from city to city, mainly stemming from the difference in environment between each, the Kanari rarely feud amongst themselves. They have been involved in matters of war or other international worries only when there is a threat to their traditional way of life, which has not changed much over the centuries.
The Kanari believe that the hard way in the right way. Everything must be earned. Real life experience has no substitute, and this belief is present everywhere in the society. In ways like these it is clear to see how the Kanari are as harsh as the environment they live in.
Where the Polarians are the most active in the tangible activities involving The Leader’s religion, the Kanari are more devoted, spiritually. The religion is practised by an overwhelming majority, for it was in their lands that The Leader first landed.
The Kanari system is both complicated and simple at the same time. For example, the scouts which also serve as light infantry in wartime, are grouped into tiny groups of four soldiers that act autonomously. These are small groups serving as messengers and national guard (so to speak) during peacetime, appropriately named the Watchers. The system within these squads is simple enough, but when they are placed alongside hundreds of other squads, it gets increasingly complicated. These units become unpredictable and self sufficient, able to change tactics on-the-fly. The more standard military units such as the ranged infantry and standard infantry use the more common structure. When all are combined the Kanari army becomes increasingly flexible. Differences in equipment include weaker, wicker material shields for standard infantry. The Kanari are also experts with using terrain to their advantage, and overall they prefer proactive, aggressive strategies.
The nation of Kanar is a desert nation, although there are a few unique differences from region to region. The land is protected by a natural mountain chain from corner to corner. North of the mountains on the eastern end, the land knows intense storms and ridiculously high winds. The northern regions within the mountain chain border are covered in low dunes. The south-west is desert as well, although it is more arid, rocky, and dotted with dry plant life. In the south-east, where most of the population lives, there is a river that runs through the land from a small lake, and it runs right through to the sea. This is Kanar’s “Nile”.
The desert cities still maintain relative autonomy. The cities work together like different members of one family. Sometimes there is disagreement, but they tend to stick together in the end. Kanar is historically a patriarchy, meaning males have inherent power. On a national scale, the city of Kanar, the capital, has power over the other cities. There is a Head Patriarch in Kanar, and Patriarchs in all four cities (including Kanar where the Head Patriarch lives), although all major decisions can only be made by consensus between all five entities. However, government is relatively lax, and decisions requiring the serious input of all five Patriarchs are far and few between. The nation is rooted in tradition and changes in high-level policy rarely occur. Also of note, religious figures do not hold any formal power, but maintain a level of significant influence over the populace.
Place of interest:
The city of Vitar is known for its incredible snake charmers. There are street shows where hundreds of people gather to witness expert animal training at its finest.
Tan brown, plus a state-specific colour depending on region (green, magenta, red).
A stone well, ringed star, snake, bolt of lightning.
© 2013 FOTS Fantasy